Wednesday, October 31, 2007

One Way to Fight Writer's Block

By Jim Bernheimer

Every writer has his or her own way of fighting the dreaded writer’s block. Some ways might work for you, or they might not. Here’s the method I subscribe to. As always, your mileage may vary.

The first big thing has to be forcing yourself in front of the keyboard. Go ahead! Just sit right down. Sure, the screen in front of you looks empty now, but you can fill it up.

Say you’re stuck on your fantasy story and all your humans and elves are sitting around bored at the keep waiting for you to produce the mother of all battles where they will lay down their lives. Well, if you can’t think of anything productive to write, how about taking your characters and imagining their reactions if they are watching the big screen version of the Lord of the Rings? Would your elf maidens say that Liv Tyler “is so leading that human on?” Would your barbarians prefer Starship Troopers the book to Starship Troopers the movie?

Alternatively, try writing a brief blurb on two of your characters interacting. Not about the epic battle, but about mundane everyday things. It might not seem useful until you realize that it’s getting you into the heads of your characters. It’s the difference between writing a character and really portraying the character. When writing the character, try to think with that personality. You’re not a space colonist on Vega 3, but your character is. What makes that person or thing tick? What can they see in front of them that gives them a sense of irony or dry humor? Just having a sampling of your character’s thought process in front of you can help you identify with them on a new level and perhaps open up some avenues for introspective thought. Take this rough scene I had from Dead Eye (coming soon from WHS Publications – All Rights Reserved). There’s nothing terribly important in it, but the conversation between them allows me to reach further into their characters and give them more of a past.

* * *

Four hours later, Jenny and I were back on the road, headed north. With some luck there would be a check in the mail from Roanoke County in the next week. I also had Candace’s number, if I was “ever down in this neck of the woods again” and still not dating her cousin.

Mentally, I was picturing the scene when mom asked me what I did today, “Drove four hours, dug up a dead body, and drove back, so not much. How was your day?” when Jenny started in on Candace. “So, did Candy ask you out?”

“Is that important?”

“Unless you’d like to walk, yes, it is.”

“Not really, but she gave me her number.”

My driver looked momentarily angry. “You wouldn’t really go out with her, would you? She may call herself Candace now, but all the boys used to call her ‘Candy’ because she was ‘widely available.’ If you know what I mean.”

“I know what you mean, but I probably wouldn’t go out with her anyway. She lives over four hours away. I still can’t drive until my vision is good enough to get my license back.”

“Suppose she lived closer?”

“Why are we having this discussion?”

“I’m just curious what kind of girl interests you, Ross.”

A word of caution, it’s never a good sign, when a girl calls you by your last name. “I didn’t really get a vibe from her, so probably not even if she lived closer.”

“Good.”

That lie seemed to satisfy Jenny and she put her claws away. She seemed rather pleased with herself after that. Truth be told, I wouldn’t have minded going out with Officer Murphy. I hadn’t been on a real date since I returned from the war. The last real girlfriend I’d had was back in Texas and if we were matching reputations, I’d wager that Candace would have come out better than Heather. She and Don Hodges’ wife, Karen, used to dance at some piss-hole club near Fort Hood and yeah, there’s a reason mothers warn their little boys to never date a stripper, though there are far more reasons why the boys never listen…


* * *

One of the things that I prize above all else is realism. In an outline of the chapter, this would appear as, “Mike and Jenny talk on the way back.” The more real situations you can inject into your story, the easier it is for the reader to suspend their disbelief. You can overcome your audience’s innate doubts about the story by giving them something real to latch onto. Even if the scene is looked at and ultimately sacrificed to the altar of word count, it’s still something that you as the author can dig into and use to identify with your characters.

Best of luck with your writing,

Jim Bernheimer is the coauthor of the forthcoming Dead Eye series from WHS Publications.

Wednesday, October 17, 2007

To Outline or Not to Outline, that is the Question . . .

A short treatise on writing strategies by Matthew Schocke

I’ve read a lot of biographical blurbs, listened to a lot of interviews, and attended a few workshops held by professional writers. I’ve also communicated with a number of unpublished writers. While there are a lot of common elements in how they approach their vocation, one thing that seems to vary the widest involves the degree of pre-structuring they do with their storytelling.

At one end of the spectrum you have writers who develop meticulous outlines, plotting out everything in extraordinary detail before they commit the first word to paper. Many times they become stalled out before they even begin.

At the other end, we have writers who pretty much make it up as they go along, angling for maximum spontaneity and hoping they don’t paint themselves into a corner. They can’t really tell you what kind of story they are writing until it’s done and they read it for themselves.

Granted, both of these extremes are just that – extremes. Most people have work habits that fit comfortably between the two. Furthermore, you can’t really claim that either way is more suitable for doing good work. There are too many examples of both types succeeding and failing to make it that simple. The trick is to figure out which way works best for you.

I’m going to cover some "best practices" used by myself and others, but no one has a handle on the absolute best way to do things. Try some out and see what works for you.

An easy parallel can be drawn between outlining and public speaking. Some speakers will approach the podium with their entire speech in hand, written out word for word. Others will, at most, have an index card with their major speaking points listed. Most professional speakers will work with minimal, or no notes, so as to sound as natural and conversational in their delivery as possible. On the other hand, if not having the full speech written out makes you so flustered you can’t speak, then a conversational delivery is the least of your worries.

One exercise to see where you might stand is to simply sit at your keyboard and try to ad-lib a conversation between two of your characters. If you can spout witty, or at least usable, dialogue on command, then it may not be quite as crucial for you to have every scene outlined ahead of time. The same thing can be tried with an action scene, though in my experience those can be a bit harder to do on the fly. If you found both of those exercises stressful, like you were being put on the spot, then a thorough outline will probably save you a lot of stress and effort.

An outline doesn’t have to be supremely elaborate either. It can be as simple as a theme, a list of plot points and a character directory – the bare bones that you weave your story around. You may find however, as you list the crucial sequence of events, that you are already working out how everything fits together, leading to greater and greater detail as you fit the pieces together.

The more I write, the more I find myself refining the way in which I develop each story. For the bigger projects, I’ll actually have the outline attached to the end of my manuscript for easy consultation. Mainly this takes the form of a list of major events in chronological order, though the detail in which they are described is extremely variable. As each point is covered in the story, I delete it from the slowly-shortening outline. I could do this with a separate document, but flipping between them is more of a distraction – your mileage may vary.

Like most people, inspiration doesn’t always strike me in a convenient or timely fashion. The first novel I wrote is a prime example of this. The first section was pretty well hashed out in 1990. I got a great new idea for the end (which completely changed the entire tone of the story) in 1994. The middle section wasn’t really completed until 2003. While I was still writing in a linear, first to last fashion, the climax of the story had already been thoroughly worked out in my head. The last twenty thousand words were written in little more than a day – to my vast relief.

What does this mean for me? I’ll often be struck with an idea of how to do a particular scene I have planned, well before I’ve reached that point in the actual writing. That’s where the remaining outline comes in handy. I type up a quick summary of the scene, or whatever aspects of it I got an idea for, and then insert it into the appropriate section of the outline. That way it is preserved for when I do get to that point in the story. If I try to just remember it, not only would I risk the details being lost, but worrying about forgetting it would detract from my focus on the current scene.

Having this partially-fleshed outline also makes foreshadowing easier for me to set up. The more you can make your readers go back and say “I should have seen that coming”, the better. And if you are like me, you will always come up with new complications and plot twists as you write the actual story. Sometimes these will be worth altering your outline to incorporate. Sometimes they should best be saved for another story. But I try to write everything down as it comes to me so I don’t lose it.

That seems to be a common theme in many of my writing practices. As my father would say “Don’t keep a dog and bark for yourself.” If you work on a computer, then use it to take some of the burden off of your own brain. That’s why I record any ideas that occur to me that aren’t going to be incorporated into the current scene – so I can stop thinking about them. Free up as much as you can of your short term memory and other mental resources so you can fully focus on the current scene. Anything that makes it easier to breathe life into your characters, anything that enhances the actual creative process, anything that makes it easier for you to get the words down, that is my definition of a "best practice."

Matthew Schocke is the author of the forthcoming The Deal and The Journey in the World of Dreams series.